Developing Games With Ruby

Developing Games With Ruby[Download] ➼ Developing Games With Ruby Author Tomas Varaneckas – Oaklandjobs.co.uk At day you have to wrangle with legacy code, fix bugs, struggle with APIs, deploy services and integrate things Yet you wish you could create worlds, animate dragons, break laws of physics and design At day you have to wrangle with legacy code, fix bugs, struggle with APIs, deploy services and integrate things Yet you wish you could create worlds, animate dragons, break laws of physics and design artificial intelligence You canRead the full book online. About 2 5 through the book, the author stops recording all of the changes he makes to the source code It is impossible to directly follow along with the book and try to code the game by hand because only about half of the changes are actually recorded and explained For example, I followed along with the book up to chapter 4 Chapter 5 is supposed to refactor the code, so I followed along making all the changes that the author did After trying to run the refactored application, I ran the game About 2 5 through the book, the author stops recording all of the changes he makes to the source code It is impossible to directly follow along with the book and try to code the game by hand because only about half of the changes are actually recorded and explained For example, I followed along with the book up to chapter 4 Chapter 5 is supposed to refactor the code, so I followed along making all the changes that the author did After trying to run the refactored application, I ran the game and was presented with errors After addressing error after error I looked at the example code on his GitHub and realized that some of the code in his GitHib for this chapter is not present in the book Okay, fine, in this case the missing code was not that significant you can figure out what to needs to be changed if you have a feel for the codebase and you aren t an absolute programming beginner However, then I moved on to implementing the changes in chapter 6 which is supposed to add physics Again, half the changes that are made from chapter 5 to chapter 6 in his GitHub are not recorded And this time some of the code that IS shown in the book is not even correct It does not match up with the code he has written on GitHub and when it runs it gives the wrong results Because of this, the book feels incomplete, as if the author completely forgot to do quality control If you re reading it just to scan through the book and get an overall feel of how to make a game like this, maybe its okay If you re trying to follow along like I would image 90% of people would want to do, avoid this book and find a different one that is actually complete

Developing Games With Ruby ePUB ✓ Developing Games
  • ebook
  • 253 pages
  • Developing Games With Ruby
  • Tomas Varaneckas
  • English
  • 09 October 2017
  • B00US3AN42 Edition Language English Other Editions 1